Mayhem Event Rules



3-on-3 Basketball Rules Dodge ball Rules

How Dodge ball is Played

Hot Dog Eating Rules
3-Point Shooting Contest Rules   Slam Dunk Contest Rules
  Wall Tag (The Last Assassin) Rules  

When all MAYHEM breaks loose on the 31st, please keep your cool and keep in the spirit of GOOD FUN on and off the court!!--just as it has been since the inception of March Mayhem.


3-on-3 Basketball Rules

1.    $20 Entry fee paid and roster (limit 5) turned in before game #1.

2.    Rock, Paper, Scissors will determine first possession.

3.    A player cannot play for 2 different teams (exceptions can be granted under extreme circumstances).

4.    No swearing or fighting—failure to comply can result in disqualification

5.    Call your own fouls—Be Honest!!

6.    Take back line:  The basketball must be taken out beyond the take-back line after:
            a.    you rebound an opponents shot or
            b.    you recover a loose ball from an opponent turnover or
            c.    your opponent scores or
            d.    you steal the opponent's ball

7.    A player fouled in the act of shooting will be awarded 1 free throw attempt, whether the fouled shot is made or missed.

8.    Games will be 15 minutes long or when one team scores 15 points (which ever comes 1st).

9.    The game clock will be started for all games and be kept running.

10.    Scoring:

            1 point for all made baskets outside Mayhem Square

            1 point for all made freethrows

            2 points for all made baskets from inside Mayhem Square

            2 point play:  shooter fouled on made 1 pt shot, then make a freethrow

            3 point play:  shooter fouled on made 2 pt shot, then make a freethrow 

11.    1st OvertimeEach team elects 3 shooters.  Each of those players will shoot one free throw.  The team with the most made freethrows—WINS.  In the event of a tie, you’ll go into double overtime.

12.    Double overtime ALL players of each team line up to shoot freethrows in any order they choose and continue shooting in that same rotation until the first player on their team misses OR their team score surpasses the score of their opponent.  Each time the lead changes, the team that is behind shoots next (see example 2 below).  This continues until a team misses.  The team with the most makes in a row WINS.  In the event of another tie, repeat this same process starting with the shooter who just missed his/her shot and continuing in the same rotation as the previous overtime. 

            Examples of Double Overtime scoring:

Example 1:    Team A shoots first.  Shooter #1 misses; result, Team A score = 0.
                       Team B shoots second.  Shooter #1 makes; result, Team B wins 1 - 0.

Example 2:    Team A shoots first.  Shooter 1 makes; result Team A score = +1. (lead change)
                       Team B shoots second.  Shooter 1 makes, shooter 2 makes; result Team B = +1
                       Team A shoots again.  Shooter 1 misses; result Team B wins.

13.    HAVE  FUN!!

------------------------          PLEASE  DO  NOT  SIT  ON  THE  EAST  BLEACHERS!!          ------------------------



Dodgeball Rules

  1. Uniforms/clothing are considered part of a player's body.
     
  2. A team's 10-player roster can be made up of any number of boys and/or girls.
     
  3. Any ball that touches the ceiling or wall is a dead ball.
     
  4. If a defender catches a “live” thrown ball, the thrower is out AND the catcher's team may bring back eliminated players in the order in which they were eliminated.  In addition, a nonstarting player may enter the game when a teammate catches a live ball; however, a team cannot have more than 6 players on the court at any one time.
     
  5. If a defender attempts to catch a live ball, but drops it, the defender is out.
     
  6. The defender may block a live ball with another ball. The thrown ball is still a live ball however, until it hits the floor, wall or ceiling.
     
  7. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is out.
     
  8. A player may block a live ball, then throw the blocking ball down and catch a live ball.
     
  9. A player shall not leave the playing field to avoid being hit or in an attempt to catch a ball.
     
  10. Players who have been called out may retrieve stray balls for their teammates.
     
  11. It is illegal for the leading team to control all the balls for more than 5 seconds. (A violation will result in the referee stopping play and the balls will be divided evenly.)
     
  12. Headshots resulting from a high thrown ball result in the thrower being called out.  Clarification:  A player who is not standing on his or her feet and is struck in the head (whether or not they see it coming) is out.
     
  13. A player hit in the head while ducking or dodging is out.
     
  14. Unsportsmanlike conduct will result in immediate ejection from the game.
     
  15. The gym score clock will be set at 5:00 minutes for each game.  Each game ends when the horn goes off or all members of one team have been eliminated (which ever occurs first).
     
  16. On deck teams will be asked to line up behind the endlines to retrieve balls for the teams playing the game ahead of them.
     
  17. The large dodgeball is called a blocking ball and the smaller dodgeballs are called StingersA stinger ball cannot be used as a blocking ball.
     
  18. NEW for 2007! When a round robin game is complete, the referee calls time and awards the winning team one point for each remaining player, PLUS the time remaining on the clock rounded to the nearest 1/2 minuteThis is to help with the seeding of the final tournament.
     
  19. NEW for 2007!  No endline out of bounds.  The center throwing lines will overlap making it possible to be behind your opponent!  This worked very well and effectively eliminated the trouble spots the rule was designed to eliminate.
     
  20. NEW for 2007!  The size of the court will only change when BOTH teams have 2 or less players.

How the game is played

  1. Each team will start with 6 players on the court. 
     

  2. 6 dodgeballs will be used.
     

  3. Rock, Paper, Scissors between team captains to determine the choice of which side of the floor you want.
     

  4. Players then take a position behind their endline. After a signal by the official, teams approach the centerline to retrieve the balls.
     

  5. Balls must be taken back across the VB 10-foot spiking line before they can be thrown at an opposing player. If the ball is not taken behind the VB 10-foot spiking line before it is thrown, it is a dead ball.
     

  6. Players then attempt to eliminate members of the opposing team by tagging them with the ball. If a player is hit with any ball that has not yet touched the floor, wall or ceiling, that player is “out”.
     

  7. Play continues until one team is eliminated or the 5:00 minute horn goes off (which ever comes first). 
     

  8. The balls are then reset on the centerline for the next game.
     

  9. The first team to successfully eliminate all players of the opposing team wins



Hot Dog Eating Contest Rules
 (bring extra clothes and a towel...just in case!)

Entry Fee:  $5.00  (entry fee includes all the hot dogs you can eat, and a beverage to wash down your intake).

The starting time is only approximate.  Ask for details on day of event!

5:00 p.m.-- DEADLINE to register at the concession stand

5:15 contestents will be briefed on contest rules

5:20 contestents will be prepped for battle

5:30 Action will start.

5:35 Intake action will be stopped and chewing/swallowing continues for 60 seconds as judges notify the official of the hot dog count of each contestant. In the case of a tie, see rules below!

5:36 If there is not a tie, the Top 5 will be announced and the countdown begins.  If any of the leaders throw up within 5 minutes, he/she is disqualified.

5:41 The champion will be proclaimed and awarded his/her trophy!

 

        Rules:

  1. Each contestant will begin with a pile of hot dogs in front of them on a tray.  The hot dogs will be served plain; WITHOUT buns or condiments.
     

  2. The use of your hands is allowed.
     

  3. Each contestant will be assigned an assistant/judge.  Assistants are to provide the contestants hotdogs in a timely manner and keep track of total hotdogs consumed.
     

  4. If a contestant is in need of more hotdogs; they must signal to their assistant using their fingers, how many more hotdogs they want placed on their plate.
     

  5. The time will be announced as every minute expires.  During the last minute, time will be announced every 15 seconds (the last 10 seconds will be counted down if necessary).
     

  6. At the whistle signaling the end of the eating, the leading contestant (or contestants in a potential tie) must finish (swallow) the contents in his/her mouth within the next 1 minute.  If after one minute, the mouth is clean, a champion could be proclaimed.
     

  7. In the event of a tie, the contestants will enter into sudden death (no pun intended).  How does sudden death work?  See you at March Mayhem and you may have the chance to find out :-).  Spectators of 2005 witnessed our first ever sudden death!  The rules of sudden death may vary from year to year.  In 2005's sudden death each contestant was given a bottle of gatorade, 3 hotdogs w/buns, and a selection of condiments.  The first to finish the 3 hotdogs and buns was the declared the champion.



Wall Tag (The Last Assassin) Rules

1.         All subjects (contestants) line up against the wall in the KILL ZONE.

2.         A name will be drawn to designate who will become the first assassin (thrower).

3.         The assassin tries to eliminate all of the targets in the KILL ZONE by throwing the ball and making contact with a target (without the ball being caught).

4.         If the assassin’s ball is caught, the assassin returns to the KILL ZONE as a target.

5.         A target who catches a thrown ball becomes the assassin.

6.         The elimination is continued until the assassin is the only player left.

7.         The assassin must stay behind the throwing line, except to retrieve the ball.

8.         If the assassin goes over the line, the referee will blow the whistle and a new subject’s name will be drawn out of the original list of contestants to become the new assassin.

9.         Targets hit by a LIVE ball are eliminated.

10.       A thrown ball remains LIVE until it makes contact with the floor, ceiling, wall, basket, back board, pipes, etc.

11.       Targets in the KILL ZONE must stay within the boundary lines—except to catch a deflected LIVE ball.

12.       If a target leaves the KILL ZONE for any other reason, they’re eliminated.

13.       Eliminated targets shall sit on the stage until a winner is declared.

14.       RE-ENTRY RULE:  If an assassin steps over the throwing line, ALL subjects are eligible to be drawn as the new assassin.



Slam Dunk Contest Rules

5 judges will score a dunk based on a scale from 1-10

2 dunks in 1st round

3 attempts per dunk (must touch rim to count as attempt)

The *2-3 contestants with the highest combined scores will enter the finals (*depends)

Highest score in final round is crowned champ and awarded the Dunk Contest Championship Medal



3-Point Shooting Contest Rules

  1. The shooter may take a couple of practice shots while waiting for scorekeeper to get ready.
     
  2. The scorekeeper will announce when to start.
     
  3. The shooter attempts as many 3-Point shots as possible in ONE MINUTE.
     
  4. Basketballs will be rebounded by several helpers.  They will hand you a ball as fast as you can shoot them.
     
  5. You may shoot from anywhere along the 3-Point arc.  It is wise to stay in one place in order for the helpers to get you basketballs the fastest.
     
  6. The final shot must be out of the shooter's hands before the buzzer goes off.
     
  7. The score clock will be on as well as the number of baskets made being posted on the scoreboard.