Mayhem Event Rules
| 3-on-3 Basketball Rules | Dodge ball Rules | Hot Dog Eating Rules |
| 3-Point Shooting Contest Rules | Slam Dunk Contest Rules | |
| Wall Tag (The Last Assassin) Rules |
When all MAYHEM breaks loose on the 31st, please keep your cool and keep in the spirit of GOOD FUN on and off the court!!--just as it has been since the inception of March Mayhem.
1. $20 Entry fee paid and roster (limit 5) turned in before game #1.
2. Rock, Paper, Scissors will determine first possession.
3. A player cannot play for 2 different teams (exceptions can be granted under extreme circumstances).
4. No swearing or fighting—failure to comply can result in disqualification
5. Call your own fouls—Be Honest!!
6. Take back line: The
basketball must be taken out beyond the take-back line after:
a.
you rebound an opponents shot or
b.
you recover a loose ball from an opponent turnover or
c.
your opponent scores or
d.
you steal the opponent's ball
7. A player fouled in the act of shooting will be awarded 1 free throw attempt, whether the fouled shot is made or missed.
8. Games will be 15 minutes long or when one team scores 15 points (which ever comes 1st).
9. The game clock will be started for all games and be kept running.
10. Scoring:
1 point for all made baskets outside Mayhem Square
1 point for all made freethrows
2 points for all made baskets from inside Mayhem Square
2 point play: shooter fouled on made 1 pt shot, then make a freethrow
3 point play: shooter fouled on made 2 pt shot, then make a freethrow
11. 1st Overtime: Each team elects 3 shooters. Each of those players will shoot one free throw. The team with the most made freethrows—WINS. In the event of a tie, you’ll go into double overtime.
12. Double overtime: ALL players of each team line up to shoot freethrows in any order they choose and continue shooting in that same rotation until the first player on their team misses OR their team score surpasses the score of their opponent. Each time the lead changes, the team that is behind shoots next (see example 2 below). This continues until a team misses. The team with the most makes in a row WINS. In the event of another tie, repeat this same process starting with the shooter who just missed his/her shot and continuing in the same rotation as the previous overtime.
Examples of Double Overtime scoring:
Example 1: Team A shoots first.
Shooter #1 misses; result, Team A score = 0.
Team B shoots second. Shooter #1 makes; result, Team B wins 1 - 0.
Example 2: Team A shoots first.
Shooter 1 makes; result Team A score = +1. (lead change)
Team B shoots second. Shooter 1 makes, shooter 2 makes; result Team B = +1
Team A shoots again. Shooter 1 misses; result Team B
wins.
13. HAVE FUN!!
------------------------ PLEASE DO NOT SIT ON THE EAST BLEACHERS!! ------------------------
Each team will start with 6 players on the court.
6 dodgeballs will be used.
Rock, Paper, Scissors between team captains to determine the
choice of which side of the floor you want.
Players then take a position behind their endline. After a
signal by the official, teams approach the centerline to retrieve the balls.
Balls must be taken back across the VB 10-foot spiking line
before they can be thrown at an opposing player. If the ball is not taken behind
the VB 10-foot spiking line before it is thrown, it is a dead ball.
Players then attempt to eliminate members of the opposing team
by tagging them with the ball. If a player is hit with any ball that has not yet
touched the floor, wall or ceiling, that player is “out”.
Play continues until one team is eliminated or the 5:00 minute
horn goes off (which ever comes first).
The balls are then reset on the centerline for the next game.
The first team to successfully eliminate all players of the opposing team wins
Hot
Dog Eating Contest Rules
(bring extra clothes and a towel...just in case!)
Entry Fee: $5.00 (entry fee includes all the hot dogs you can eat, and a beverage to wash down your intake).
The starting time is only approximate. Ask for details on day of event!
5:00 p.m.-- DEADLINE to register at the concession stand
5:15 contestents will be briefed on contest rules
5:20 contestents will be prepped for battle
5:30 Action will start.
5:35 Intake action will be stopped and chewing/swallowing continues for 60 seconds as judges notify the official of the hot dog count of each contestant. In the case of a tie, see rules below!
5:36 If there is not a tie, the Top 5 will be announced and the countdown begins. If any of the leaders throw up within 5 minutes, he/she is disqualified.
5:41 The champion will be proclaimed and awarded his/her trophy!
Rules:
Each contestant will begin with a pile of hot dogs in front of them on a
tray. The hot dogs will be served plain; WITHOUT buns or condiments.
The use of your hands is allowed.
Each contestant will be assigned an assistant/judge.
Assistants are to provide the contestants hotdogs in a timely manner and keep
track of total hotdogs consumed.
If a contestant is in need of more hotdogs; they must signal to
their assistant using their fingers, how many more hotdogs they want placed on
their plate.
The time will be announced as every minute expires. During the last minute, time will be announced every 15
seconds (the last 10 seconds will be counted down if necessary).
At the whistle signaling the end of the eating, the leading
contestant (or contestants in a potential tie) must finish (swallow) the
contents in his/her mouth within the next 1 minute. If after one minute,
the mouth is clean, a champion could be proclaimed.
In the event of a tie, the contestants will enter into sudden death (no pun intended). How does sudden death work? See you at March Mayhem and you may have the chance to find out :-). Spectators of 2005 witnessed our first ever sudden death! The rules of sudden death may vary from year to year. In 2005's sudden death each contestant was given a bottle of gatorade, 3 hotdogs w/buns, and a selection of condiments. The first to finish the 3 hotdogs and buns was the declared the champion.
Wall Tag (The Last Assassin) Rules
1. All subjects (contestants) line up against the wall in the KILL ZONE.
2. A name will be drawn to designate who will become the first assassin (thrower).
3. The assassin tries to eliminate all of the targets in the KILL ZONE by throwing the ball and making contact with a target (without the ball being caught).
4. If the assassin’s ball is caught, the assassin returns to the KILL ZONE as a target.
5. A target who catches a thrown ball becomes the assassin.
6. The elimination is continued until the assassin is the only player left.
7. The assassin must stay behind the throwing line, except to retrieve the ball.
8. If the assassin goes over the line, the referee will blow the whistle and a new subject’s name will be drawn out of the original list of contestants to become the new assassin.
9. Targets hit by a LIVE ball are eliminated.
10. A thrown ball remains LIVE until it makes contact with the floor, ceiling, wall, basket, back board, pipes, etc.
11. Targets in the KILL ZONE must stay within the boundary lines—except to catch a deflected LIVE ball.
12. If a target leaves the KILL ZONE for any other reason, they’re eliminated.
13. Eliminated targets shall sit on the stage until a winner is declared.
14. RE-ENTRY RULE: If an assassin steps over the throwing line, ALL subjects are eligible to be drawn as the new assassin.
5 judges will score a dunk based on a scale from 1-10
2 dunks in 1st round
3 attempts per dunk (must touch rim to count as attempt)
The *2-3 contestants with the highest combined scores will enter the finals (*depends)
Highest score in final round is crowned champ and awarded the Dunk Contest Championship Medal
3-Point Shooting Contest Rules